War Games; The Secret World of the Creators, Players, and Policy Makers Rehearsing World War III Today

New York: McGraw-Hill Book Company, 1987. First Printing [Stated]. Hardcover. viii, [4], 402 [2] pages. Occasional footnotes. Illustrations. Notes. Bibliography. Index. DJ has slight wear and soiling. Thomas B. Allen (born 1929) is an American author and historian. Allen is a contributing editor to National Geographic. Allen has co-authored numerous books with Norman Polmar. Derived from a Kirkus review: An exactingly documented, measured briefing that raises questions about the games geopolitical and military strategists play far from the bloody realities of battle. Allen traces war gaming back to the post-WW I era when the. Naval War College began plotting campaigns against America's probable enemies. With the assistance of private-sector think tanks, all branches of the armed forces and several Federal agencies now engage in what-if exercises whose verisimilitude has been greatly enhanced by high-speed computers. Without denying the frequently valuable contributions gamesters can make to national security, the conduct of foreign policy, and crisis management, Allen strongly suggests the scenarios acted out in the bowels of the Pentagon or other venues involve considerable risk. One major peril is that the mathematical formulas used in programming yield outcomes that are spuriously definitive--and all too credible not only to officers but also to their civilian as well as military commanders. In the workaday world, solutions to global and brushfire problems are seldom clear-cut, much less quantifiable. In this context, the author offers an anecdote that recounts how Nixon Administration officials who used official data to query a Defense Department computer on the Vietnam outlook shortly after taking office were informed the war had been won in 1964. For Allen the principal issue is whether institutionalized faith in gaming will lead to a system that could automatically trigger a nuclear Armageddon from which military commanders (and their civilian superiors) would flinch. About as complete and coherent a report as it's probably possible to get on war gaming, a largely unprobed aspect of US defense policy. The engrossing text incorporates illustrative maps and graphic material. Condition: Very good / Very good.

Keywords: War Games, U.S. Army, War Colleges, Crisis Psychology, Game Theory, Models, Pentagon, Nuclear War, Role-Playing, Edward Atkeson, James Dunnigan, Trevor Dupuy, Lincoln Bloomfield, CONEX, Exercises, Guerrilla War, Andrew Marshall, Andy Marshall, Mobili

ISBN: 0070011958

[Book #74149]

Price: $37.50

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